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 Texture Mapped Tunnel Effect   Gedge 16.02.1997

Демонстрация движения в текстурированном туннеле. Текстура читается из файла формата Targa (TGA). Графический режим 256x256x256.
Demonstration of texture mapped tunnel effect by Gedge.



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Texture mapped tunnel effect by Gedge Well, a few ppl have asked me for the code to this & I have always refused but realised the other day that there was no point in keeping it to myself as I learned how to do it from an article in a mag by Sandman/Valhalla so I was being a little hypocritical :) So here it it. It's far from perfect as there are 2 obvious bugs in it. The 1st is a sort of cross effect running through the tunnel (which I have seen in a few other tunnels so it's a common bug :) and the other is that the perspective is fucked. It looks like it's kinda "squirting" in the distance :( If anyone figures out how to fix these problems, please send me the solution :) This was my last ever program in Pascal & I have now moved onto Watcom C so maybe I'll release some lame C code in the future too ;) Anyway, anyone that might wanna send me a solution to the bugs or just generally talk rubbish then you can mail me at gedge@eh.u-net.com :) Quick hellos to Amnesia, Psyq, Euxinus, Kalms, Frenzy, Darkman, Valacar, FOO & all the other assholes on Euro & US #coders that I know ;) Gedge