
miniGL
http://www.dsbox.com/minigl.html
http://sourceforge.net/project/?group_id=3404
 
(c) 2000 Digital Sandbox, Inc.
Released under the LGPL
03.10.00           


INTRODUCTION
------------

The goal of the miniGL project is to allow for easy porting of 3D
OpenGL code to the Palm platform. While the color-rendering abilities
of the Palm OS are limited, the general geometry transformations and
wireframe rendering functions are to be supported. The miniGL library
seeks to achieve full OpenGL 1.1 compatibility (at least in the sense
that you can compile it; many functions will simply be stubs due to
Palm limitations). There is one supplied function external to the
GL-spec which specifies where in the 160x160 Palm window you
desire the rendering context to appear (WinSetGLArea), so you can
have the GL window within a larger form layout.

Please see http://www.dsbox.com/minigl.html for more information and 
updates, as well as the test rig program.  Source and release can be
obtained on the project page at http://sourceforge.net/project/?group_id=3404

FILES
-----

CHANGELOG     - Changes from version to version
COPYING       - LGPL license text
Makefile      - Makefile for library
README        - This file
INSTALL	      - Installation/compilation
SCHEDULE      - Build schedule for upcoming releases
fastmath.c    - Fast mathematics code from MathLib
fastmath.h    - Header for fast mathematics code from MathLib 
fastgraph.c   - Fast graphics drawing routines
fastgraph.h   - Header for fast graphics routines
miniGL_main.c - Main code base
miniGL_main.h - Header file for main code
miniGL_lib.c  - Shared library code (open, close, etc)
miniGL_lib.h  - Header for library code
miniGL.h      - Header for miniGL code  
miniGL.c      - Stub function code for MiniGL


COMPILATION
-----------

You should just be able to type "make" if everything is set up on your
machine as it is on mine ;-).  See the "INSTALL" file for more info.

